2016 March 20

At GDC, a show floor littered with VR and PR gimmicks

Share it

In the midst of all the technical talks and indie game demos at the Game Developers Conference, you’ll find the show floor, a place where serious companies try to grab your attention in decidedly non-serious ways. Every year as the GDC winds down, we like to make a circuit of the show floor to see what new techniques middleware companies are using to grab show-goer attention. This year’s show floor, in the cavernous Moscone Center in San Francisco, did not disappoint.

A number of companies tried their best to latch on to the emerging virtual reality trend with new controllers and accessories. These aren’t the well-funded, big-name head-mounted displays from the likes of Valve or Oculus, instead they’re often gimmicky prototypes trying to add a novel twist to the way you interact in virtual reality.

Many of these startups will be gone by the time GDC rolls around next year, so we thought we should at least document their existence while we can. (Update: Now with video of some of the VR rigs Sam Machkovech and I encountered, as well.) Enjoy this visual tour of the most entertainingly odd products and firms plying their wares this year.

Link to article

Share it