2016 July 6

3 Key Findings About Moving In VR

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More than 5,000 people have now tested the 3DRudder, our feet-based VR motion controller which is used while seated. Again this week in Tokyo, Japan.

Here are the three key fiindings we got from them.

1. THE 3DRUDDER ADDS DYNAMISM TO VR

More people than we thought had already tried VR. This percentage actually grows event after event demonstrating the strong interest for VR.

Of those who had already had tried VR, most if not all commented the 3DRudder transforms a rather static or discomforting experience into a dynamic one.

Most existing VR demos are static (for example, riding a car when you do not drive the car is a static experience). Demos where movement is controlled by hand controllers or guided by the direction you look towards, actually feel unnatural, and may even be very discomforting as you may end up in a situation where you do not control your speed at all. Nausea is often around the corner.

People need control. And it needs to feel natural. That’s why they love the 3DRudder.

When we show people they can actually look to the side when they move forward, their pleasure increases. The 3DRudder brings back this natural disconnect we experience when we walk in the street and look to the side at a shop window.

2. THE 3DRUDDER IS AFFORDABLE, FROM A PRICE, FORM FACTOR, AND SPACE PERSPECTIVE

Standing solutions or room scale installations require you to allocate significant space or even an entire room to your VR experience. People we met with quickly dismayed those solutions because they either lack the space or think they are too expensive.

People expect a movement controller that is transportable and can be put aside when needed. They also expect it to be priced reasonably and are usually positively surprised by the price of the 3DRudder. This is confirmed by the significant proportion of them who order it afterwards.

3. THE 3DRUDDER OPENS UP A WHOLE NEW WORLD OF USERS

There are a lot of people out there who do not know how to handle a gamepad, let alone move in games with the D-Pad on the gamepad. Moreover those people are not willing to invest significant time to learn something they may have little use for. Mostly because they rarely play video games.

Now VR will reach far beyond gaming. Whether you’ll be visiting your future home, designing your future kitchen, checking out an hotel, learning a new skill, exploring a forbidden place… in many situations you’ll need to move in VR. The 3DRudder offers a revolutionary new way to do so.

It takes less than 10 seconds for people to “learn” to walk in a game or a VR environment with the 3DRudder. I put learn in quotes because the only sentence needed to explain how to use the 3DRudder is “Tilt the device forward to move forward in the game.” People deduct all the other movements by themselves (forward/backward, strafe right/left, rotate right/left). Flying with the 3DRudder takes a few more seconds to learn because we do not elevate in real life. Yet we’re astonished to see how quickly people get it.

Our favorite sentence from users who we encourage to try the 3DRudder is “I’m not good with computers and controllers”. You should see their smiles after a few seconds of moving or flying in VR. It’s fascinating.

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